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Although TEC does get Trade Ports earlier than other factions, this advantage is not as big as it first appears in practice, it is easy to maintain a competitive economy without trade in the first 20 minutes of the game, giving the other factions plenty of time to build the additional labs necessary. Their Civilian Tree also has several useful and inexpensive technologies. This gives them an edge in the early colonization phase of the game, both bolstering the resource producing of newly colonized planets as well as reducing your dependence on slow and expensive colony frigates. On the economic front, the TEC have a powerful advantage if they lead with the Akkan Battlecruiser. The TEC have the strongest capital ships in the game in terms of health and armor and, in general, a TEC player will enjoy exceptional survivability on all their ships. The Argonev Star Base's ability to self-destruct can antagonize even the best of players they have no way of knowing whether they're walking into an explosive trap, and usually are forced to keep their distance just to be safe. This makes TEC arguably the best rushing faction. A swarm of Javelis LRM Frigates backed up by Hoshiko Robotics Cruisers and two Sova Carriers can be a difficult force to defend against, and a good TEC player can field it within the first 20 minutes of the game. Their capital ships also shine in the early game, with the Sova Carrier, Marza Dreadnought, and Akkan Battlecruiser performing well in their respective roles. This gives TEC a potent early-game fighting force. Both of these units are very inexpensive to build, are very cost-effective, and available early in the game. On the other hand, the Hoshiko Robotics Cruiser is a defensive support unit that acts as a mobile repair bay and keeps your fleet intact during intense firefights. The Javelis LRM Frigate has the longest range of any combat unit in the game and delivers very high firepower for its cost, making it one of the most dangerous assault units in the game. TEC have some of the least expensive frigates and cruisers of any faction, enabling them to more easily build large fleets and overpower enemies with sheer numbers. Their preferred planets are terran planets. The TEC have a mixed close-to-long range arsenal but mostly focus on the latter. TEC ships are heavily armored, shielded, and have greater hull strength than the ships of any other faction in the game, though this staying power often comes at the price of less firepower and damage-dealing potential.
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The TEC tends to have heavily armored units and mostly focus on ballistic weapons (missiles and cannons) and less on lasers. This compelled the TEC to force retired veterans to return to the navy to fight back the Advent. The Advent then returned, having become much more powerful, and started a two-front war. To defend against the Vasari, the Traders formed the TEC, mobilized their economy towards military production and managed to hold the Vasari off by converting their merchant vessels and mining ships into warships, and later produced the Kol capital ship which was their first battleship design in 750 years. In recent times the Vasari entered the scene as they fled from their Xeno enemy.
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At one point they cast out the Advent, a religious desert sect that the Traders despised (see Advent) which lead many to mark the end to the Golden Age. The Trader Emergency Coalition ( TEC) was originally a group of trade worlds that descends from earlier human exploration, in the "Golden Age" their economy flourished and society grew.
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